Game News LEGO Star Wars The Skywalker Saga: The Jedi are able to fly… by chaining combos on a Padawan!
That’s it, after a complicated and grueling development, LEGO Star Wars: The Skywalker Saga is finally available on PC and home consoles, after many postponements. In addition to the possibility of reliving almost all of the films of the franchise, this ultimate collection is full of novelties and new gameplay features, bringing more punch to the TT Games license. Nevertheless, the developers should not have expected to see one of the functions hijacked in this way!
- A license that pays bricks
- Devil May Cry and sweaty Bayonetta
A license that pays bricks
If we could expect to see the game from TT Games land during the month of May to afford a nice nod to the famous devious formula ” May the fourth be with you “, it was not the case. Nope, LEGO Star Wars: The Skywalker Saga preferred to release as soon as possible to finally make us discover all that he concocted for us with this definitive compilation. In the end, the game is making a real comeback, capable of breaking records thanks to its many qualities.
Among these, we can cite the combat system which is embellished with a functionality of cover, parry and a sequence of movements which can allow beautiful series of combos. Through an environment with sometimes destructible elements, we quickly grab a lightsaber to slash anything that moves. It is, in a way, in this way that a player discovered that certain characters, evolving around us, are insensitive to damage. Neither one nor two, these figurines have become models for mastering combos, but not only!
Devil May Cry and sweaty Bayonetta
In the pure tradition of family and consumer games, the developers of TT Games were not going to allow, for example, to harm young apprentice children by slashing them like an enraged Anakin: it is why they are invincible in the game! But this does not mean that the players, and one more particularly, do not martyr them by wanting to practice the handling of the lightsaber. Just recently, Twitter user Red Orb shared what he calls “child stealing”, an unethical juggling technique where the young Padawan becomes a living punching bag for his master.
so, children. at least this child, don’t take friendly fire damage, so i found my test dummy. also side note, you can use children to cross large pits and void space. im calling this Child Flight @ddx_exe pic.twitter.com/rkTzSQDNr9
—Red Orb (@RedOrbFragment) April 6, 2022
Do not see any malice on the part of good old Qui-Gon Jinn, but a roundabout way to access places that may seem out of reach in order to recover, for example, special bricks. Behind this strange spectacle therefore hides, in reality, a funny method that could benefit speedrun enthusiasts: Indeed, thanks to these sequences, specific interactions or even puzzles can be circumvented, which will not fail to intrigue the community of speedrunners.
According to Red Orb, as it mentions to the site Kotakuif you master the timing of the combos, it is possible to repeat the loops endlessly. The idea is to keep the AI in a certain axis before the path does not deviate: from there, the player can go as far as he wants. However, just by attacking these young and innocent Force adepts, some have already gone too far!
By JinxebWriting jeuxvideo.com